Owning Palette: 3D Picture Control VIs
Requires: Full Development System. This topic might not match its corresponding palette in LabVIEW depending on your operating system, licensed product(s), and target.
Use the Helpers VIs to perform some common tasks in setting up a 3D scene.
Palette Object | Description |
---|---|
Apply Texture | Maps a texture to the surface of a 3D object. You must manually select the polymorphic instance to use. |
Color Change | Converts an RGB color and an alpha into an RGBA cluster that you can apply to a 3D object. |
Create Clip Plane | Defines a plane in the 3D scene beyond which objects cannot be drawn. |
New Light | Creates a new light source for the 3D scene. |
Sensor Mapping | Maps real-world data onto a 3D model.
Use the Sensor Mapping Express VI to wire an array of data values to represent sensors you configure using the dialog box options below. |
Set Clip Plane | Defines the plane beyond which LabVIEW clips, or does not render, surfaces in a scene. |
Set Light | Creates and positions a light source in 3D space relative to a 3D object. |
Setup Window | Creates a new window with hardware acceleration for rendering the 3D scene. |
Texture | Creates a new texture from an image and applies the texture to the surface of an object in the 3D scene. |