Owning Palette: Helpers VIs
Requires: Full Development System
Creates a new light source for the 3D scene.
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At Infinity specifies whether the light source is at an infinite distance from the scene. When At Infinity is TRUE, all light strikes the scene in parallel. The default is FALSE. |
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Light Number is the index, or integer used to identify the light. Light Number must be a value between 0 and 7, inclusive. You cannot index more than 8 lights in a 3D scene. |
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality. |
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New Light Refnum is the reference to the light. |
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error out contains error information. This output provides standard error out functionality. |
Refer to the 3D Curve Graph (ActiveX) VI in the labview\examples\Controls and Indicators\Graphs and Charts\Math Plots - 3D (ActiveX) directory for an example of using the New Light VI.
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