New Light VI

Owning Palette: Helpers VIs

Requires: Full Development System

Creates a new light source for the 3D scene.

Example

 Add to the block diagram  Find on the palette
At Infinity specifies whether the light source is at an infinite distance from the scene. When At Infinity is TRUE, all light strikes the scene in parallel. The default is FALSE.
Light Number is the index, or integer used to identify the light. Light Number must be a value between 0 and 7, inclusive. You cannot index more than 8 lights in a 3D scene.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
New Light Refnum is the reference to the light.
error out contains error information. This output provides standard error out functionality.

Example

Refer to the 3D Curve Graph (ActiveX) VI in the labview\examples\Controls and Indicators\Graphs and Charts\Math Plots - 3D (ActiveX) directory for an example of using the New Light VI.

 Open example  Find related examples