Owning Palette: Helpers VIs
Requires: Full Development System
Creates a new light source for the 3D scene.
Add to the block diagram | Find on the palette |
At Infinity specifies whether the light source is at an infinite distance from the scene. When At Infinity is TRUE, all light strikes the scene in parallel. The default is FALSE. | |
Light Number is the index, or integer used to identify the light. Light Number must be a value between 0 and 7, inclusive. You cannot index more than 8 lights in a 3D scene. | |
error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |
New Light Refnum is the reference to the light. | |
error out contains error information. This output provides standard error out functionality. |
Refer to the 3D Curve Graph (ActiveX) VI in the labview\examples\Controls and Indicators\Graphs and Charts\Math Plots - 3D (ActiveX) directory for an example of using the New Light VI.