Requires: Base Development System
Inherits from Scene. View the class hierarchy.
Property | Description |
---|---|
Apply Mode | Reads or writes how LabVIEW applies the texture to the 3D object. Details |
Blend Color | Reads or writes the RGBA color used to blend the texture you apply to the object. Use this property when the Apply Mode property is set to With Blending. Details |
Filter Mode | Reads or writes the method used to filter the texel colors applied to the geometry. Different values affect the quality and speed of the texture mapping. Details |
Horizontal Wrap Mode | Read or writes how the texture is wrapped horizontally around a 3D object. Details |
Image | Reads or writes the image data for a texture you apply to an object in a 3D scene. Details |
Transformation | Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture. Details |
Vertical Wrap Mode | Read or writes how the texture is vertically wrapped around a 3D object. Details |