Short Name: BlendColor
Requires: Full Development System
Class: SceneTexture Properties
To Use: Create a property.
Reads or writes the RGBA color used to blend the texture you apply to the object. Use this property when the Apply Mode property is set to With Blending.
| Name | Description | 
|---|---|
| Red | Indicates the red value. Valid values include 0 through 1. | 
| Green | Indicates the green value. Valid values include 0 through 1. | 
| Blue | Indicates the blue value. Valid values include 0 through 1. | 
| Alpha | Indicates the Alpha value. Valid values include 0 through 1. | 
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read/Write | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |