Filter Mode Property

Short Name: FilterMode

Requires: Full Development System

Class: SceneTexture Properties

To Use: Create a property.

Reads or writes the method used to filter the texel colors applied to the geometry. Different values affect the quality and speed of the texture mapping.

Values

0No Filtration—(default) LabVIEW uses the closest texel for the texture color.
1Linear Filtration—Filters the texture by taking the weighted linear average of the 2x2 array of texels that lies nearest to the center of the pixels of the texture map.
2Simple Mipmap Filtration—Stores mipmaps, or multiple copies of the texture, at increasingly smaller resolutions. LabVIEW chooses the mipmap with texels closest in size to the pixel being textured and then chooses the nearest texel as the texture color.
3Bilinear Filtration—Performs a linear filtration but uses the mipmap that has texels closest in size to the pixel being textured.
4Trilinear Filtration—LabVIEW chooses the two mipmaps that are closest in size to the pixel being textured and then performs a linear filtration on both textures. The resulting texture color is the weighted average of the two values.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead/Write
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningYes
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes