Short Name: ApplyMode
Requires: Full Development System
Class: SceneTexture Properties
To Use: Create a property.
Reads or writes how LabVIEW applies the texture to the 3D object.
| 0 | As a Decal—(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula:  Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texel The alpha of the vertex does not change and is the same as the alpha in the geometry. | 
| 1 | As a replacement—Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture. | 
| 2 | With Blending—Blends the texture with the Blend Color of the texture according to the following formula:  Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend Color The resulting alpha value is Alpha(texel)*Alpha(geometry) | 
| 3 | With Modulation—Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas:  Result Color=Color(texel)*Color(geometry) Result Alpha=Alpha(texel)*Alpha(geometry)  | 
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read/Write | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |