Requires: Base Development System
Inherits from Scene»SceneNode. View the class hierarchy.
Method | Description |
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Clip Plane:Add Clip Plane | Adds a clip plane to the 3D scene. If you wire the Clip Plane output, you must close the reference when you no longer need it. Details |
Clip Plane:Clip Plane Count | Returns the number of clip planes directly owned by this object. Details |
Clip Plane:Get Clip Plane | Gets the child clip plane owned by this object at the given index. Details |
Clip Plane:Get State | Returns the state of the clip plane applied to an object in a 3D scene. Details |
Clip Plane:Remove Clip Plane | Removes the given clip plane if it is owned by this object. Details |
Clip Plane:Set State | Sets a state for the clip plane. Details |
Light:Add Light | Reads or writes the light you add to a 3D scene. If you wire the Light output, you must close the reference when you no longer need it. Details |
Light:Get Light | Gets the child light owned by this object at the given index. Details |
Light:Get State | Returns the state of the light. Details |
Light:Light Count | Returns the number of lights directly owned by this object. Details |
Light:Remove Light | Removes the given light owned by this object. Details |
Light:Set State | Sets a state for the light. Details |
Object:Add Object | Reads or writes a 3D object you add to a 3D scene. If you wire the Object output, you must close the reference when you no longer need it. Details |
Object:Find Object | Takes a 3D scene reference and an object name and returns the first object in the scene with a matching name. Details |
Object:Get Object | Returns a reference to a child object identified by the index you specify. Details |
Object:Object Count | Returns the number of children directly under the scene object. Details |
Object:Remove Object | Removes a child object from the 3D object. Details |
Set Billboard Params | Sets or updates parameters for billboarding. Details |
Set Drawable | Specifies the drawable attribute to apply to a 3D object. Drawable attributes include geometries and text. You must specify a drawable attribute for the object to appear in the 3D scene. Details |
Texture:Remove Texture | Removes the texture image associated with the object. If texturing is enabled, the object inherits the texture of its parent after this method executes. Details |
Texture:Set Texture | Reads or writes the texture you apply to an object in a 3D scene. Details |
Transformation:Clear | Clears any transformations applied to the object and sets the transformation property to the identity matrix. Details |
Transformation:Get Rotation | Returns the Axis and Angle that define the rotation of the object. Details |
Transformation:Get Scale | Returns the scale factors of the object. Details |
Transformation:Get Translation | Returns the translation of the object. Details |
Transformation:Rotate | Rotates the object around the given Axis by the Angle. This method performs a relative rotation from the current position of the object. Details |
Transformation:Scale | Scales the object by the specified scaling factor. This method performs a relative scale from the current position of the object. Details |
Transformation:Set Rotation | Rotates the object around the given Axis by the Angle. This method performs an absolute rotation from the current position of the object. Details |
Transformation:Set Scale | Scales the object by the specified scaling factor. This method performs an absolute scale from the current position of the object. Details |
Transformation:Set Translation | Translates the object by the specified vector. This method performs an absolute translation from the initial position of the object. Details |
Transformation:Translate | Translates the object by the specified vector. This method performs a relative translation from the initial position of the object. Details |