Short Name: Texture.Set Texture
Requires: Full Development System
Class: SceneObject Methods
To Use: Create a method.
Reads or writes the texture you apply to an object in a 3D scene.
Data type | Name | Required | Description |
---|---|---|---|
Texture | Yes | The refnum input for the texture you apply to the object. |
The following table lists the characteristics of this method.
Data type | No return value |
Available in Run-Time Engine | Yes (Read/Write) |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |