Short Name: Texture.Set Texture
Requires: Full Development System
Class: SceneObject Methods
To Use: Create a method.
Reads or writes the texture you apply to an object in a 3D scene.
| Data type | Name | Required | Description |
|---|---|---|---|
![]() | Texture | Yes | The refnum input for the texture you apply to the object. |
The following table lists the characteristics of this method.
| Data type | No return value |
| Available in Run-Time Engine | Yes (Read/Write) |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |