Use the Add Targets and Devices dialog box to add a target or device to a LabVIEW project. You must use a project to work with a Windows Embedded Standard, RT, FPGA, or Touch Panel target. Refer to the specific module documentation for more information about using projects with these targets.
Note��You must have a module or driver that supports targets installed to display the Add Targets and Devices dialog box. |
Right-click the project root and select New�Targets and Devices from the shortcut menu to display the Add Targets and Devices dialog box. If a target in the project supports other targets, you also can right-click the target and select New�Targets and Devices from the shortcut menu to add a target under the existing target. For example, if you have an NI PCI device installed on a computer, you can add the device under My Computer.
You can add items under a target. You also can use a target folder to organize one or more targets in your LabVIEW project. To add a target folder to the project, right-click the project root in the Project Explorer window and select New�Target Folder from the shortcut menu. A target folder appears in the Project Explorer window.
In the Project Explorer window, open and run a VI under a target to deploy files to the target. LabVIEW creates and deploys file types appropriate for the target, including source files, build files, object code, and hardware configuration files.
Note��If you are working with a Windows Embedded Standard target, you can deploy only a built installer to the target. |
LabVIEW loads a separate palette set for each target. If you have VIs open on multiple targets in a LabVIEW project, multiple palette sets exist in memory. When you switch between targets, LabVIEW tries to map each pinned palette to the corresponding palette in the active target. If a pinned palette does not have a corresponding palette, LabVIEW displays the top-level palette for the active target.
To edit the palette set for a specific target, select Tools�Advanced�Edit Palette Set from a VI on the target whose palette set you want to modify.