Short Name: NormalBindingMode
Requires: Full Development System
Class: SceneMesh Properties
To Use: Create a property.
Returns the binding mode of the normals of the mesh.
| 0 | Overall—Binds the normal at the first index of the normal array to all the primitives of the mesh. | 
| 1 | Per Primitive—Different normals bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. | 
| 2 | Per Vertex—Binds the normals in the normal array to the vertices of the mesh according to the indices you define. You must define a normal for every vertex in the mesh. | 
| 3 | Binding Off—Turns off normal binding. LabVIEW ignores the normal array. | 
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read Only | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | No | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |