Short Name: ColorBindingMode
Requires: Full Development System
Class: SceneMesh Properties
To Use: Create a property.
Returns the mode used to bind colors of the mesh to the representation.
0 | Overall—Binds the color at the first index in the color array to all the primitives of the mesh. |
1 | Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. |
2 | Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define. |
3 | Binding Off—No colors bind to the mesh. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read Only |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |