Short Name: ColorBindingMode
Requires: Full Development System
Class: SceneMesh Properties
To Use: Create a property.
Returns the mode used to bind colors of the mesh to the representation.
| 0 | Overall—Binds the color at the first index in the color array to all the primitives of the mesh. | 
| 1 | Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. | 
| 2 | Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define. | 
| 3 | Binding Off—No colors bind to the mesh. | 
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read Only | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | No | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |