Color Binding Mode Property

Short Name: ColorBindingMode

Requires: Full Development System

Class: SceneMesh Properties

To Use: Create a property.

Returns the mode used to bind colors of the mesh to the representation.

Values

0Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
1Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
2Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
3Binding Off—No colors bind to the mesh.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead Only
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes