Short Name: ColorBindingMode
Requires: Full Development System
Class: SceneMesh Properties
To Use: Create a property.
Returns the mode used to bind colors of the mesh to the representation.
| 0 | Overall—Binds the color at the first index in the color array to all the primitives of the mesh. |
| 1 | Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. |
| 2 | Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define. |
| 3 | Binding Off—No colors bind to the mesh. |
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read Only |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |