Owning Palette: Geometries VIs
Requires: Full Development System
Creates an x, y, and z axis object to define 3D space in a scene.
  Add to the block diagram | 
  Find on the palette | 
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Half plane? specifies whether to use both sides of the axis boundary. The default is TRUE, which specifies to use a half plane. | ||||||||
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Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors. 
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Name specifies the name of the axis object. | ||||||||
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Length specifies the length of the axis in coordinate units. The default is 2. | ||||||||
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Radius specifies the radius of the axis in coordinate units. The default is 0.01. | ||||||||
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | ||||||||
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Axis label? specifies whether to display axis labels. The default is FALSE. | ||||||||
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Character Size specifies the height of the axis label text characters in coordinate units. For example, set character size to 1 to create an axis label equal in height to a geometric object with a height of 1. The default is 0.5. | ||||||||
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New Object Refnum returns the reference to the object. | ||||||||
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error out contains error information. This output provides standard error out functionality. |