Create 3D Axis VI

Owning Palette: Geometries VIs

Requires: Full Development System

Creates an x, y, and z axis object to define 3D space in a scene.

 Add to the block diagram  Find on the palette
Half plane? specifies whether to use both sides of the axis boundary. The default is TRUE, which specifies to use a half plane.
Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
Red specifies the red value. The default is 1.
Green specifies the green value. The default is 0.
Blue specifies the blue value. The default is 0.
Alpha specifies the level of opacity of the RGB color when you apply the color to a 3D object. Alpha must be a value between 0 and 1. The default is 1.
Name specifies the name of the axis object.
Length specifies the length of the axis in coordinate units. The default is 2.
Radius specifies the radius of the axis in coordinate units. The default is 0.01.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Axis label? specifies whether to display axis labels. The default is FALSE.
Character Size specifies the height of the axis label text characters in coordinate units. For example, set character size to 1 to create an axis label equal in height to a geometric object with a height of 1. The default is 0.5.
New Object Refnum returns the reference to the object.
error out contains error information. This output provides standard error out functionality.