Translate Object VI

Owning Palette: Transformations VIs

Requires: Full Development System

Translates an object in a 3D scene by the vector you specify. This VI performs a relative translation from the object's current position.

Use the Set Translation VI to translate an object from the object's initial position.

Examples

 Add to the block diagram  Find on the palette
Scene.Object In is the reference to the 3D object you want to translate.
Translation contains the x, y, and z coordinates that define the vector you want to use in the translation.
X specifies the x coordinate.
Y specifies the y coordinate.
Z specifies the z coordinate.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Scene.Object Out returns the reference to the translated 3D object.
error out contains error information. This output provides standard error out functionality.

Examples

Refer to the following VIs for examples of using the Translate Object VI: