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[user-specified font] specifies the specific font characteristics for the text to draw. The VI ignores this input unless desired font is User-specified Font.
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Font Name specifies the font to use for the text. If you misspell the font name or specify a font that is not installed on the computer, the operating system selects a font.
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Size specifies the size of the font in points.
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Strikeout? specifies if the text appears in strikeout. If Strikeout? is TRUE, the text appears in strikeout.
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Italic? specifies if the text appears in italics. If Italic? is TRUE, the text appears in italics.
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Underline? specifies if the text is underlined. If Underline? is TRUE, the text appears underlined.
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Outline? specifies if the text is outlined. If Outline? is TRUE, the text appears outlined.
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Shadow? specifies if the text has a shadow. If Shadow? is TRUE, the text appears in shadow.
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Bold? specifies if the text is bold. If Bold? is TRUE, the text appears bold.
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desired font specifies the text font.
0 | User-specified Font | 1 | Application Font (default) | 2 | System Font | 3 | Dialog Font |
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picture is the picture to which you want to add the legend. The default is an empty picture.
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plot info specifies the name and color for each plot in the legend.
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plot name is the name of the plot.
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plot color is the color of the plot. The default is black.
You can wire a color box constant to this input.
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fill? does not affect the legend and the VI ignores this value.
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text color is the color of the text. The default is black. You can wire a color box constant to this input.
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rect contains the coordinates that describe a rectangle bounding the legend. Horizontal coordinates increase to the right, and vertical coordinates increase to the bottom.
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left is the horizontal coordinate of the left edge of the rectangle.
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top is the vertical coordinate of the top edge of the rectangle.
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right is the horizontal coordinate of the right edge of the rectangle.
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bottom is the vertical coordinate of the bottom edge of the rectangle.
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new picture is the picture that contains the legend. You can wire this output to any other picture input to add more drawing instructions to the picture. You also can wire this output to the Picture to Pixmap VI to obtain an image data cluster. You then can save the image data to a file using the Graphics Formats VIs.
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