Owning Palette: Geometries VIs
Requires: Full Development System
Applies a sphere geometry to a three-dimensional object that appears in a 3D scene.
Add to the block diagram | Find on the palette |
Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
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Radius specifies the radius of the object. | |||||||||
error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |||||||||
Detail specifies the number of vertices to use in drawing the object. A higher detail value produces a better approximation of the geometry. The default is 1. | |||||||||
New Sphere Refnum is the reference to the created geometry. | |||||||||
error out contains error information. This output provides standard error out functionality. |
Refer to the 3D Model of Solar System VI in the labview\examples\Graphics and Sound\3D Picture Control directory for an example of using the Create Sphere VI.