Owning Palette: Geometries VIs
Requires: Full Development System
Converts a 2D array of values to a 3D height field and applies the height field to a 3D object that appears in a 3D scene.
Add to the block diagram | Find on the palette |
Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
| |||||||||
Data is a 2D array of values that represent the height of the surface of the object at evenly spaced intervals. | |||||||||
Row Interval specifies the distance between the intervals on the x-axis of the object at which the height field Data is taken. | |||||||||
Column Interval specifies the distance between the intervals on the y-axis of the object at which the height field Data is taken. | |||||||||
error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |||||||||
Base Height specifies the actual height value of the surface of the object when the value in the height field is the minimum z value. | |||||||||
New Height Field Refnum is the reference to the created geometry. | |||||||||
error out contains error information. This output provides standard error out functionality. |