Create Height Field VI

Owning Palette: Geometries VIs

Requires: Full Development System

Converts a 2D array of values to a 3D height field and applies the height field to a 3D object that appears in a 3D scene.

 Add to the block diagram  Find on the palette
Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
Red specifies the red value. The default is 1.
Green specifies the green value. The default is 0.
Blue specifies the blue value. The default is 0.
Alpha specifies the level of opacity of the RGB color when you apply the color to a 3D object. Alpha must be a value between 0 and 1. The default is 1.
Data is a 2D array of values that represent the height of the surface of the object at evenly spaced intervals.
Row Interval specifies the distance between the intervals on the x-axis of the object at which the height field Data is taken.
Column Interval specifies the distance between the intervals on the y-axis of the object at which the height field Data is taken.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Base Height specifies the actual height value of the surface of the object when the value in the height field is the minimum z value.
New Height Field Refnum is the reference to the created geometry.
error out contains error information. This output provides standard error out functionality.