Short Name: Setup Camera
Requires: Full Development System
Class: SceneWindow Methods
To Use: Create a method.
Specifies the position of the camera relative to the scene.
| Data type | Name | Required | Description | 
|---|---|---|---|
![]()  | Camera Position | Yes | Sets the x, y, and z coordinates that define the initial position of the camera. The default coordinate values are [0, 0, -4]. | 
![]()  | Target | Yes | Sets the x, y, and z coordinates that define the point in the scene that the camera faces and around which a spherical camera rotates. The default coordinate values are [0, 0, 0]. | 
![]()  | Up Direction | Yes | Sets the x, y, and z coordinates that define the axis that the top of the camera faces. The default coordinate values are [0, 1, 0]. | 
The following table lists the characteristics of this method.
| Data type | No return value | 
| Available in Run-Time Engine | Yes (Read/Write) | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |