Short Name: Setup Camera
Requires: Full Development System
Class: SceneWindow Methods
To Use: Create a method.
Specifies the position of the camera relative to the scene.
Data type | Name | Required | Description |
---|---|---|---|
Camera Position | Yes | Sets the x, y, and z coordinates that define the initial position of the camera. The default coordinate values are [0, 0, -4]. | |
Target | Yes | Sets the x, y, and z coordinates that define the point in the scene that the camera faces and around which a spherical camera rotates. The default coordinate values are [0, 0, 0]. | |
Up Direction | Yes | Sets the x, y, and z coordinates that define the axis that the top of the camera faces. The default coordinate values are [0, 1, 0]. |
The following table lists the characteristics of this method.
Data type | No return value |
Available in Run-Time Engine | Yes (Read/Write) |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |