Short Name: Transformation.Set Scale
Requires: Full Development System
Class: SceneTexture Methods
To Use: Create a method.
Scales the texture by the specified scaling factor. This method performs an absolute scale from the current position of the texture.
| Data type | Name | Required | Description |
|---|---|---|---|
![]() | Scale | Yes | The s and t coordinates that define the scale of a 2D texture. |
The following table lists the characteristics of this method.
| Data type | No return value |
| Available in Run-Time Engine | Yes (Read/Write) |
| Available in Real-Time Operating System | Yes |
| Settable when the VI is running | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |