Short Name: Transformation.Scale
Requires: Full Development System
Class: SceneTexture Methods
To Use: Create a method.
Scales the texture by the given scale factors. This method performs a relative scale from the current position of the object.
| Data type | Name | Required | Description | 
|---|---|---|---|
![]()  | Scale | Yes | The s and t coordinates that define the scale of a 2D texture. | 
The following table lists the characteristics of this method.
| Data type | No return value | 
| Available in Run-Time Engine | Yes (Read/Write) | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |