Short Name: Axis Alignment
Requires: Full Development System
Class: SceneText Properties
To Use: Create a property.
Aligns the text object along the plane you specify.
0 | X-Y—Aligns the text along the plane that the x-axis and the y-axis form. |
1 | Y-Z—Aligns the text along the plane that the y-axis and the z-axis form. |
2 | X-Z—Aligns the text along the plane that the z-axis and the x-axis form. |
3 | Reversed X-Y—Aligns the text along the plane that the x-axis and the y-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards. |
4 | Reversed Y-Z—Aligns the text along the plane that the y-axis and the z-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards. |
5 | Reversed X-Z—Aligns the text along the plane that the z-axis and the x-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards. |
6 | Screen—Aligns the text along the plane of the screen on which you view the 3D scene. If you align the text along this plane, the text automatically rotates to face the scene camera. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | Yes |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |