Short Name: Texture
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads the texture that you apply to the 3D object.
You must close this reference.
The following table lists the characteristics of this property.
Data type | |
Permissions | Read Only |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |