Texture Property

Short Name: Texture

Requires: Full Development System

Class: SceneObject Properties

To Use: Create a property.

Reads the texture that you apply to the 3D object.

You must close this reference.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead Only
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes