Short Name: Texture
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads the texture that you apply to the 3D object.
You must close this reference.
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read Only | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | No | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |