Short Name: Specials.DepthTest
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes whether the pixels of the 3D object pass the depth test. If the object passes the depth test, the incoming depth value replaces the value in the depth buffer when you render the scene.
0 | Inherit Value—(Default) Inherits the depth test specified for a parent object. |
1 | Off—Renders the object even if another object appears in front of it. |
2 | On—Objects closer to the viewer occlude objects that appear farther away. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |