Short Name: Specials.ShadeModel
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes whether a color-filled object appears shaded with one color or multiple colors.
0 | Inherit Value—(Default) Draws the object according to the shading model of a parent object. |
1 | Flat—Applies only one color across a polygon. |
2 | Smooth—Calculates one color per vertex and interpolates the colors across the face of the polygon. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |