Short Name: Specials.ShadeModel
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes whether a color-filled object appears shaded with one color or multiple colors.
| 0 | Inherit Value—(Default) Draws the object according to the shading model of a parent object. |
| 1 | Flat—Applies only one color across a polygon. |
| 2 | Smooth—Calculates one color per vertex and interpolates the colors across the face of the polygon. |
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |