Short Name: Material.Specular
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the RGBA color value of the object that represents the reflection of specular light off of the object. Materials only appear in lighted scenes.
Name | Description |
---|---|
Red | Indicates the red value. Valid values include 0 through 1. |
Green | Indicates the green value. Valid values include 0 through 1. |
Blue | Indicates the blue value. Valid values include 0 through 1. |
Alpha | Indicates the Alpha value. Valid values include 0 through 1. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |