Short Name: Material.Shininess
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the size of the highlight that appears on the object when light reflects specularly off the object. Shine can be a value from 0−128. Materials only appear in lighted scenes.
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |