Material:Shininess Property

Short Name: Material.Shininess

Requires: Full Development System

Class: SceneObject Properties

To Use: Create a property.

Reads or writes the size of the highlight that appears on the object when light reflects specularly off the object. Shine can be a value from 0128. Materials only appear in lighted scenes.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead/Write
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningYes
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes