Material:Emission Property

Short Name: Material.Emission

Requires: Full Development System

Class: SceneObject Properties

To Use: Create a property.

Reads or writes the RGBA color value of the emissive light of the object. Emissive light emanates from the object itself instead of an external light source. Materials only appear in lighted scenes.

Elements

Name Description
Red Indicates the red value. Valid values include 0 through 1.
Green Indicates the green value. Valid values include 0 through 1.
Blue Indicates the blue value. Valid values include 0 through 1.
Alpha Indicates the Alpha value. Valid values include 0 through 1.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead/Write
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningYes
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes