Short Name: Material.Diffuse
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the RGBA color value of the lit object based on the angle between the orientation of the object and the direction of the light source. Materials only appear in lighted scenes.
Name | Description |
---|---|
Red | Indicates the red value. Valid values include 0 through 1. |
Green | Indicates the green value. Valid values include 0 through 1. |
Blue | Indicates the blue value. Valid values include 0 through 1. |
Alpha | Indicates the Alpha value. Valid values include 0 through 1. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |