Short Name: Material.ColorMode
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes how the 3D object reacts to light. Materials only appear in lighted scenes.
0 | Inherit Material—The object inherits the color mode of a parent object. |
1 | Use entire Material—The emissive color of the material and its ambient, diffuse, and specular reflectance values all affect the reaction of the material to a light source. |
2 | Ignore Ambient—LabVIEW ignores the ambient color and uses the base color of the object in its place. |
3 | Ignore Diffuse—LabVIEW ignores the diffuse color and uses the base color of the object in its place. |
4 | Ignore Specular—LabVIEW ignores the specular color and uses the base color of the object in its place. |
5 | Ignore Emission—LabVIEW ignores the emissive color and uses the base color of the object in its place. |
6 | Ignore Ambient and Diffuse—LabVIEW ignores the ambient and diffuse colors and uses the base color of the object in their place. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |