Short Name: Material.ColorMode
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes how the 3D object reacts to light. Materials only appear in lighted scenes.
| 0 | Inherit Material—The object inherits the color mode of a parent object. |
| 1 | Use entire Material—The emissive color of the material and its ambient, diffuse, and specular reflectance values all affect the reaction of the material to a light source. |
| 2 | Ignore Ambient—LabVIEW ignores the ambient color and uses the base color of the object in its place. |
| 3 | Ignore Diffuse—LabVIEW ignores the diffuse color and uses the base color of the object in its place. |
| 4 | Ignore Specular—LabVIEW ignores the specular color and uses the base color of the object in its place. |
| 5 | Ignore Emission—LabVIEW ignores the emissive color and uses the base color of the object in its place. |
| 6 | Ignore Ambient and Diffuse—LabVIEW ignores the ambient and diffuse colors and uses the base color of the object in their place. |
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |