Short Name: Fog.Density
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the density of the fog you apply to the object. Valid values include any non-negative, floating-point number between 0 and 1.
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |