Short Name: Fog.Density
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the density of the fog you apply to the object. Valid values include any non-negative, floating-point number between 0 and 1.
The following table lists the characteristics of this property.
| Data type | ![]()  | 
| Permissions | Read/Write | 
| Available in Run-Time Engine | Yes | 
| Available in Real-Time Operating System | No | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |