Short Name: DrawStyle.FaceCullingMode
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the culling method you apply to the object.
| 0 | Inherit Value—The object inherits the culling method of a parent object. |
| 1 | No Culling—The entire object appears in the 3D scene. |
| 2 | Cull Back Face—Discards polygons of the object from the scene because their normals point away from the viewer. |
| 3 | Cull Front Face—Discards polygons of the object from the scene because their normals point toward the viewer. |
| 4 | Cull Both Faces—Discards all polygons of the 3D object. |
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |