Short Name: Blending.Bin
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes the draw bin in which you drop and store objects. The bin of an object affects the order in which the object appears when you render the scene.
0 | Normal Bin—Stores objects without a specific sorting pattern. |
1 | Opaque Bin—Sorts objects in the scene from front to back relative to the viewer to ensure that objects closer to the camera render first. |
2 | Transparent Bin—Sorts objects in the scene from back to front relative to the viewer to ensure that transparent or translucent objects correctly blend with objects that appear behind them. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |