Short Name: ShareArrays
Requires: Full Development System
Class: SceneMesh Methods
To Use: Create a method.
Shares colors, normals, texture coordinates, and/or vertex arrays between meshes.
| Data type | Name | Required | Description |
|---|---|---|---|
![]() | Source Mesh | Yes | Refers to the source of the scene mesh. |
![]() | Vertices | No | Specifies whether to share vertex arrays. |
![]() | Colors | No | Specifies whether to share colors. |
![]() | Normals | No | Specifies whether to share normals. |
![]() | Texture Coords | No | Specifies whether to share texture coordinates. |
The following table lists the characteristics of this method.
| Data type | No return value |
| Available in Run-Time Engine | Yes (Read/Write) |
| Available in Real-Time Operating System | Yes |
| Settable when the VI is running | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |