Short Name: ShareArrays
Requires: Full Development System
Class: SceneMesh Methods
To Use: Create a method.
Shares colors, normals, texture coordinates, and/or vertex arrays between meshes.
| Data type | Name | Required | Description | 
|---|---|---|---|
![]()  | Source Mesh | Yes | Refers to the source of the scene mesh. | 
![]()  | Vertices | No | Specifies whether to share vertex arrays. | 
![]()  | Colors | No | Specifies whether to share colors. | 
![]()  | Normals | No | Specifies whether to share normals. | 
![]()  | Texture Coords | No | Specifies whether to share texture coordinates. | 
The following table lists the characteristics of this method.
| Data type | No return value | 
| Available in Run-Time Engine | Yes (Read/Write) | 
| Available in Real-Time Operating System | Yes | 
| Settable when the VI is running | No | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |