Specular Color Property

Short Name: SpecularColor

Requires: Full Development System

Class: SceneLight Properties

To Use: Create a property.

Reads or writes the RGBA color value of the specular light. The light comes from a specific point and bounces off the surface of a 3D object in a direction determined by the shape of the object. When specular light encounters an object, the object acts as a mirror off which the light bounces.

Elements

Name Description
Red Indicates the red value. Valid values include 0 through 1.
Green Indicates the green value. Valid values include 0 through 1.
Blue Indicates the blue value. Valid values include 0 through 1.
Alpha Indicates the Alpha value. Valid values include 0 through 1.

Remarks

The following table lists the characteristics of this property.

Data type
PermissionsRead/Write
Available in Run-Time EngineYes
Available in Real-Time Operating SystemNo
Settable when the VI is runningYes
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access allowedYes