Short Name: DiffuseColor
Requires: Full Development System
Class: SceneLight Properties
To Use: Create a property.
Reads or writes the RGBA color of the diffuse lighting. A diffuse light originates at a specific point and scatters equally across the surface of any 3D object it encounters.
| Name | Description |
|---|---|
| Red | Indicates the red value. Valid values include 0 through 1. |
| Green | Indicates the green value. Valid values include 0 through 1. |
| Blue | Indicates the blue value. Valid values include 0 through 1. |
| Alpha | Indicates the Alpha value. Valid values include 0 through 1. |
The following table lists the characteristics of this property.
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |