Short Name: AmbientColor
Requires: Full Development System
Class: SceneLight Properties
To Use: Create a property.
Reads or writes the RGBA color value of the ambient lighting. Ambient light comes from all directions equally and scatters in all directions equally after it encounters the objects in the scene, such that a source for the light cannot be distinguished.
Name | Description |
---|---|
Red | Indicates the red value. Valid values include 0 through 1. |
Green | Indicates the green value. Valid values include 0 through 1. |
Blue | Indicates the blue value. Valid values include 0 through 1. |
Alpha | Indicates the Alpha value. Valid values include 0 through 1. |
The following table lists the characteristics of this property.
Data type | |
Permissions | Read/Write |
Available in Run-Time Engine | Yes |
Available in Real-Time Operating System | No |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access allowed | Yes |