Short Name: PickPoint
Requires: Base Development System
Class: SceneGraphDisplay Methods
To Use: Create a method.
Given an x and y coordinate, casts a ray through the 3D scene and returns the x, y, and z-coordinates of the first object the ray intersects.
| Data type | Name | Required | Description |
|---|---|---|---|
![]() | Point | Yes | Specifies the top and left coordinates that define the location of the model you select. |
![]() | Hit | No | Returns whether the ray hit an object. |
The following table lists the characteristics of this method.
| Data type | ![]() |
| Available in Run-Time Engine | Yes (Read/Write) |
| Available in Real-Time Operating System | Yes |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |