Short Name: PickPoint
Requires: Base Development System
Class: SceneGraphDisplay Methods
To Use: Create a method.
Given an x and y coordinate, casts a ray through the 3D scene and returns the x, y, and z-coordinates of the first object the ray intersects.
| Data type | Name | Required | Description | 
|---|---|---|---|
![]()  | Point | Yes | Specifies the top and left coordinates that define the location of the model you select. | 
![]()  | Hit | No | Returns whether the ray hit an object. | 
The following table lists the characteristics of this method.
| Data type | ![]()  | 
| Available in Run-Time Engine | Yes (Read/Write) | 
| Available in Real-Time Operating System | Yes | 
| Settable when the VI is running | Yes | 
| Loads the front panel into memory | No | 
| Need to authenticate before use | No | 
| Loads the block diagram into memory | No | 
| Remote access allowed | Yes |