|
Face Culling Mode specifies whether an object's front-facing and back-facing polygons are visible.
0 | Inherit Value—Inherits the mode of the parent object. | 1 | No Culling—Both the front and the back side are visible. | 2 | Cull Back Face—Only the front side is visible. | 3 | Cull Front Face—Only the back side is visible. | 4 | Cull Both Faces—Neither the front nor the back side are visible. |
|
|
Frontface Mode specifies the winding order of an object. Face Culling Mode interprets this input to determine the visibility of the object's polygons.
0 | Inherit Value—Inherits the mode of the parent object. | 1 | Counterclockwise—The object faces the front. | 2 | Clockwise—The object faces the back. |
|
|
Scene Object In specifies a reference to the scene you want to manipulate.
|
|
Mode specifies the method you use to draw the 3D object.
0 | Inherit Value (default)—Inherits the draw style of a parent object. | 1 | Points—Draws the object by placing points at the vertices of the object. | 2 | Wireframe—Draws the object with line segments that connect at the vertices to form a bounded geometry. | 3 | Polygon—Draws the object with a fully bounded and filled geometry. |
|
|
Size specifies the size of the points you use to draw the geometry. Set the value to -1 to inherit the point size of a parent object. The default is -1.
|
|
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
|
|
Scene Object Out returns a reference to the scene object.
|
|
error out contains error information. This output provides standard error out functionality.
|