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Face Culling Mode specifies whether an object's front-facing and back-facing polygons are visible. 
  
| 0 | Inherit Value—Inherits the mode of the parent object. |  | 1 | No Culling—Both the front and the back side are visible. |  | 2 | Cull Back Face—Only the front side is visible. |  | 3 | Cull Front Face—Only the back side is visible. |  | 4 | Cull Both Faces—Neither the front nor the back side are visible. |  
 
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Frontface Mode specifies the winding order of an object. Face Culling Mode interprets this input to determine the visibility of the object's polygons. 
  
| 0 | Inherit Value—Inherits the mode of the parent object. |  | 1 | Counterclockwise—The object faces the front. |  | 2 | Clockwise—The object faces the back. |  
 
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Scene Object In specifies a reference to the scene you want to manipulate. 
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Mode specifies the method you use to draw the 3D object. 
  
| 0 | Inherit Value (default)—Inherits the draw style of a parent object. |  | 1 | Points—Draws the object by placing points at the vertices of the object. |  | 2 | Wireframe—Draws the object with line segments that connect at the vertices to form a bounded geometry. |  | 3 | Polygon—Draws the object with a fully bounded and filled geometry. |  
 
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Size specifies the size of the points you use to draw the geometry. Set the value to -1 to inherit the point size of a parent object. The default is -1. 
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality. 
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Scene Object Out returns a reference to the scene object. 
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error out contains error information. This output provides standard error out functionality. 
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