Owning Palette: Transformations VIs
Requires: Full Development System
Clears any rotations previously applied to an object in a 3D scene and rotates the object by the values Axis and Angle. This VI performs an absolute rotation from the object's initial position.
Add to the block diagram | Find on the palette |
Scene Object is the reference to the object you want to rotate. | |||||||
Axis specifies the x, y, and z coordinates that define the axis around which the rotation occurs.
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Angle specifies the angle in radians around the Axis by which the rotation occurs. | |||||||
error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |||||||
Rotated Scene Object is the reference to the rotated 3D object. | |||||||
error out contains error information. This output provides standard error out functionality. |