Scale Object VI

Owning Palette: Transformations VIs

Requires: Full Development System

Uniformly scales an object in a 3D scene by the factors you specify. This VI performs a relative scale from the object's current position.

 Add to the block diagram  Find on the palette
Scene.Object In is the reference to the 3D object you want to uniformly scale.
Scale specifies the x, y, and z factors that define the scale of the 3D object.
X indicates the x factor.
Y indicates the y factor.
Z indicates the z factor.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Scene.Object Out returns the reference to the scaled 3D object.
error out contains error information. This output provides standard error out functionality.