Owning Palette: Transformations VIs
Requires: Full Development System
Uniformly scales an object in a 3D scene by the factors you specify. This VI performs a relative scale from the object's current position.
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Scene.Object In is the reference to the 3D object you want to uniformly scale. | ||||||
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Scale specifies the x, y, and z factors that define the scale of the 3D object.
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | ||||||
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Scene.Object Out returns the reference to the scaled 3D object. | ||||||
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error out contains error information. This output provides standard error out functionality. |