Sound File Write Simple VI

Owning Palette: Sound Files VIs

Requires: Base Development System

Writes data from an array of waveforms to a .wav file. This VI automatically opens, writes to, and closes the .wav file.

(Windows) You must have DirectX 8.0 or later to use this VI. (Linux) You must have the Open Sound System (OSS) driver to use this VI.

 Add to the block diagram  Find on the palette
path specifies the absolute path to the wave file. If the path is empty or invalid, the VI returns an error. The default is <Not A Path>.
data writes any sound data to the internal buffers. For multi-channel sound data, data is an array of waveforms where each element of the array is a single channel.
t0 is ignored.
dt is the sampling interval of the wave file data.
Y is the sound data. If the array data type is a floating-point numeric, Y can range from -1.0 to 1.0.

The specified data type determines the range of values for the sound data.
bits per sample specifies the quality of each sample in bits. Common resolutions are 16 bits and 8 bits. The default is 16 bits.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
path out identifies the wave file passed in path.
error out contains error information. This output provides standard error out functionality.