Owning Palette: Sound Files VIs
Requires: Base Development System
Opens a .wav file for reading or creates a new .wav file for writing. You must manually select the polymorphic instance you want to use.
(Windows) You must have DirectX 8.0 or later to use this VI. (Linux) You must have the Open Sound System (OSS) driver to use this VI.
Use the pull-down menu to select an instance of this VI.
Add to the block diagram | Find on the palette |
path specifies the absolute path to the wave file. If the path is empty or invalid, the VI returns an error. The default is <Not A Path>. | |
error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |
sound file refnum returns a reference to the sound file. You can pass sound file refnum to other Sound Files VIs. | |
error out contains error information. This output provides standard error out functionality. |
path specifies the absolute path to the wave file. If the path is empty or invalid, the VI returns an error. The default is <Not A Path>. | |||||||
sound format sets the sample rate, the number of channels, and the bits per sample for the wave file. The values for each of these controls is dependent on your sound card.
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality. | |||||||
sound file refnum returns a reference to the sound file. You can pass sound file refnum to other Sound Files VIs. | |||||||
error out contains error information. This output provides standard error out functionality. |
Refer to the following VIs for examples of using the Sound File Open VI: