Rotate Object VI

Owning Palette: Transformations VIs

Requires: Full Development System

Rotates an object in a 3D scene by the values Axis and Angle. This VI performs a relative rotation from the object's current position.

Examples

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Scene.Object In is the reference to the 3D object you want to rotate.
Axis specifies the x, y, and z coordinates that define the axis around which the rotation occurs.
X specifies the x coordinate.
Y specifies the y coordinate.
Z specifies the z coordinate.
Angle specifies the angle in radians around the Axis by which the rotation occurs.
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Scene.Object Out returns the reference to the rotated 3D object.
error out contains error information. This output provides standard error out functionality.

Examples

Refer to the following VIs for examples of using the Rotate Object VI: