Owning Palette: Angle VIs
Requires: Full Development System
Calculates the angle that bisects the start angle and the end angle into two equal parts.
Wire data to any of the angle inputs to determine the polymorphic instance to use or manually select the instance.
Use the pull-down menu to select an instance of this VI.
Add to the block diagram | Find on the palette |
angle units specifies the units of the input and output angles of the VI.
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start angle specifies one angle the VI uses to calculate the angle bisector in the clockwise direction. | |||||||||
end angle specifies the other angle the VI uses to calculate the angle bisector. end angle must have the same unit as start angle. | |||||||||
angle bisector range specifies the range of the angle bisector.
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angle bisector returns the angle that bisects start angle and end angle into two equal parts. | |||||||||
error returns any error or warning from the VI. You can wire error to the Error Cluster From Error Code VI to convert the error code or warning into an error cluster. |
angle units specifies the units of the input and output angles of the VI.
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Start Angle specifies one set of angles that the VI pairs with the elements in End Angle to calculate the angle bisectors in the clockwise direction. | |||||||||
End Angle specifies another set of the angles the VI pairs with the elements in Start Angle to calculate the angle bisectors. The elements in End Angle must have the same units as Start angle. Start Angle and End Angle must have the same number of elements or the VI returns error code –20002. |
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angle bisector range specifies the range of the angle bisector.
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Angle Bisector returns the angles that bisect each corresponding pairs of elements in Start Angle and End Angle into two equal parts. | |||||||||
error returns any error or warning from the VI. You can wire error to the Error Cluster From Error Code VI to convert the error code or warning into an error cluster. |
The following images show examples of the angle bisector between a start angle and an end angle.